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The hatred for the villain should build.
Start with his name. No one is going to hate Dave Hazelnut. But they will hate Hannibal Lecter or Jame Gumb. Make the villain in stark contrast to the hero and other "good" people in the story. He has different ambitions and motivations than the hero. Maybe the same goals, but a much worse way to get there. Have characters talk bad about the villain. Or have them too scared to talk about him at all. This makes it more reliable than just hearing it from the protagonist. And then, of course, the usual things: dialogue, actions, mannerisms, symbols. The villain should have his own arc of evil. You can start small with all the annoying traits we hate. The villain is an egotistical narcissist. Everything is about him. Someone had a mom who just died, and he turns the conversation to back to him. Everyone hates lack of empathy. Also, he can top everyone's story with a story of his own. The villain will, of course, do terrible things to our hero, and also to people who the hero loves and adores, and he does it with the forethought of malice. The villain doesn't just kick at a puppy, he carries treats to lure the puppy over. Then he laughs as the dog scampers away yelping and licking its wounds. He doesn't just almost hit granny at the intersection, he motions for her to go ahead and walk. He'll wait. All is safe. Then when granny is halfway across, the villain guns his douchebag car (Monte Carlo, of course) through the intersection, laughing as granny screams out.
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"Don't write and edit at the same time!"
"First write. Then edit." We know the mantra. Seems like good advice. It is good advice. However, some of this insistence on separating writing and editing is held over from an era when it was very time-consuming to switch from one to the other. People wrote on paper or typed on typewriters. Editing meant that you might have to rewrite or retype an entire section, scene, or chapter because you needed to make just a few minor changes. That's no longer the case with all of our super whizzbang writing software. Many of our edits fall within the creative process anyhow. Your first draft doesn't have to look like some stream-of-consciousness Finnegan's Wake word salad. Why forget an important and essential change because you're in composition mode and not editing mode? Maybe it's a one-minute fix now but an hour fix later because you have to decipher the incomprehensible Finnegan's Notes you left for yourself. Also, I don't think you need to completely finish your story before you do some editing. There might be times when your mind is not in the creative/composition mode. Maybe that well is temporarily dry. So switch to editing mode. So what if you do that for an hour. Or a day. Or a weekend. ESPECIALLY if you weren't going to write, anyhow. What you don't want to do is continually break your creative process with, what are at the time, unnecessary edits. Spell checks and grammar edits can certainly wait until the end. You do not need to till that same soil over and over again. However, it you spot a simple plot hole, fix it. Otherwise, you might forget it. Or by not fixing it, you might drive yourself insane. If you need to go pack and "plant" something earlier in the story so there can be a "payoff" with what you're writing now, do it! Do it before that genius disappears. That's all part of the creative process, and you're still pushing forward. IN GENERAL, push out that first draft. Be like a jockey with a whip, driving forward. However, some editing along the way is okay, especially if it keeps you from going insane (so quickly). Writer's Forum Question: "Is it okay to switch points of view in your novel?"
Short answer: yes. It's okay to do anything you want. If it's a bit unorthodox, subtly train your readers to understand your method and then be consistent with it in your story. Look at the first few pages of Irvine's Welsh's Trainspotting. The prose, generally, and the dialogue, specifically, are both hard to comprehend and amazing at the same time. By page 10, readers have picked up his rhythm and figured out his style, and they enjoy the wild ride the rest of the way. In a piece I'm currently working on, characters text message each other a number of times, and there's zero style guide agreement on how to format text messages in fiction or a screenplay. So I have to pick a style and train my readers that this is what texting looks like in my story.
If you're not sure how to introduce a narrative or short piece of information, use this shortcut. Simply start with . . .
"Here's the thing, . . . " It's okay. This is a draft. You're in creation mode. It's totally fine to use a trite, cliched opener. You're going to come back later and take it out. Variations work just as well . . . "Here's a thing . . . ." "There was a time when . . .." "Know this . . . "Note: . . . . "One surprising thing about this is . . . ." "I think that . . . ." Rachel Syme tweeted this idea, and I wanted to expand on it because I mentor a group of writers. These short openers accomplish three important things. 1. They open the door for you to get to the heart of what you're trying to say. You can get your ideas on paper before those ideas are gone, evaporated into the regions of your brain where thoughts go to be forgotten. Have you ever spent twenty minutes trying to craft an introduction or transition to your main point only to forget some of that main point? Great ideas are armed with a ticking zeitgeist. "This isn't nearly as good as what I was thinking twenty minutes ago." 2. This also makes you trust that it's okay to write first-draft junk. That's why it's a draft. You're going to come back and fix all those cliched openers. The more you can trust that it doesn't matter what your first draft looks like, the more you can capture those brilliant ideas while they're still brilliant. You'll turn them into written art later. 3. After you take out those openers, your writing now speaks with authority. Your thoughts become clear declarative sentences that need no trite introduction.
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Thoughts on language, writing, and other things that wreck my day.
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